Game Overview
Key Concepts Explained
- Happiness: Happiness is affected by amenities (like Shops, Forests, and Trees), food supply, and disasters. High happiness boosts population growth and income. Lack of food or amenities lowers happiness and can slow your city's progress.
- Grain & Food: Grain is produced by Farms and Crops. Your city needs enough grain to feed its population (1 ton per 10 people). If you run out of grain, your population growth and happiness will suffer. You can buy grain or sell excess grain for money if you have a Port connected to Crops.
- Jobs: Each player selects a job (like Student, Teacher, Engineer, etc.) from the dropdown. Your job determines your salary and may require a degree. Some jobs unlock new abilities or bonuses.
- Degrees: To get higher-paying jobs, you need to earn degrees. Build a School, then pay the degree cost to unlock new jobs. Each degree is tied to a specific job.
- Salary: You earn a salary based on your current job. Salary is paid every 15 minutes. Upgrade your job and earn degrees to increase your salary over time.
Creating Your Own World
You can create your own world to play privately or with friends. To do this:
- On the login screen, enter a unique world name in the 'World' field. If left blank, a random world will be created for you.
- Choose a username and password, then click Register or Login.
- Share your world name with others. Anyone who enters the same world name on the login screen can join your world.
- Each player must register with a unique username and password for that world.
Allowing Others to Register
To let others join your world:
- Give them the exact world name you used when creating your world.
- They should enter this world name on the login/registration screen, along with their own username and password.
- Once registered, they will appear in your world and can play together with you in real time.
Build and manage your own city! Earn money, pay taxes, and grow your population by constructing buildings and connecting them with roads. Each building type has a unique function. Use the job dropdown to select your profession and earn a salary. Keep your city running efficiently to maximize your success.
How to Use
- Store
Requirements: Must be connected to a road. Requires 100 population.
Cost: $1000
Income: $200 per cycle
Taxes: Pays business taxes.
Benefits: Provides jobs and increases happiness.
- Government
Requirements: Must be connected to a road. Requires 300 population.
Cost: $5000
Income: None (may provide bonuses)
Taxes: None
Benefits: Enables advanced features and boosts city management.
- Apartment
Requirements: Must be connected to a road.
Cost: $500
Income: $100 per cycle
Taxes: Pays taxes based on population.
Benefits: Greatly increases city population.
- Fire Station
Requirements: Must be connected to a road.
Cost: $1200
Income: None
Taxes: None
Benefits: Protects buildings from fire and reduces disaster risk.
- Fort
Requirements: Must be connected to a road.
Cost: $3000
Income: $200 per cycle
Taxes: Pays business taxes.
Benefits: Increases city defense and provides bonuses.
- Mine
Requirements: Must be connected to a road. Requires 100 population.
Cost: $3000
Income: $100 per cycle
Taxes: Pays business taxes.
Benefits: Produces minerals for city use or sale.
- Trees
Requirements: None
Cost: $20
Income: None
Taxes: None
Benefits: Beautifies city and increases happiness.
- Forest
Requirements: None
Cost: $250
Income: $50 per cycle
Taxes: Pays agricultural taxes.
Benefits: Provides resources and increases happiness.
- Water
Requirements: None
Cost: $100
Income: None
Taxes: None
Benefits: Required for certain buildings and beautifies city.
- Select a Job: Use the job dropdown at the top to choose your profession. Each job provides a different salary and may require a degree.
- Build: Drag buildings from the left panel onto the grid. Connect them with roads for functionality.
- Trade in a Building: Right-click your own building to remove it and receive a 50% refund of its cost.
- Buy/Sell Grain: Use the Buy/Sell buttons to trade grain for money. Selling requires a Port connected to Crops via roads.
- Sync/Reset: Use Sync to update shared state, or Reset to start over.
- Display Name: Set your display name for the leaderboard and multiplayer features.
Building Explanations
- House
Requirements: Must be connected to a road.
Cost: $500
Income: None
Taxes: Pays taxes based on population.
Benefits: Increases city population.
- School
Requirements: Must be connected to a road.
Cost: $2000
Income: None
Taxes: None
Benefits: Allows earning degrees for higher-paying jobs.
- Hospital
Requirements: Must be connected to a road.
Cost: $6000
Income: $200 per min (only if connected)
Taxes: Pays business taxes.
Benefits: Adds +5 happiness points. Required for happiness when population is 300 or higher.
- Factory
Requirements: Must be connected to a road.
Cost: $4000
Income: $500 per cycle
Taxes: Pays business taxes.
Benefits: Produces goods and increases city income.
- Farm
Requirements: Must be connected to a road.
Cost: $1500
Income: Produces grain
Taxes: Pays agricultural taxes.
Benefits: Produces grain for sale.
- Port
Requirements: Must be connected to Crops via roads.
Cost: $5000
Income: Enables grain selling
Taxes: Pays port taxes.
Benefits: Required to sell grain.
- Shop
Requirements: Must be connected to a road.
Cost: $2500
Income: $200 per cycle
Taxes: Pays business taxes.
Benefits: Increases happiness and provides jobs.
- Bank
Requirements: Must be connected to a road.
Cost: $10000
Income: $300 per min (only if connected)
Taxes: Pays business taxes.
Benefits: Adds +10 happiness points. Required for happiness when population is 400 or higher.
- Road
Requirements: None
Cost: $100
Income: None
Taxes: None
Benefits: Connects buildings for functionality.
Tips
- Keep your buildings connected with roads for maximum efficiency.
- Balance your spending and income to avoid running out of money.
- Upgrade your job and buildings as your city grows.